Dan was first introduced to Unity in college, and he worked on indie game projects until landing his first job developing mobile games. After four years of working as a Developer Advocate / Evangelist at Unity Technologies he's shifted roles to development and is now working as a Staff Software Engineer on the PolySpatial team. His primary interest is programming, but he also enjoys the design and art aspects of game and application development. Dan loves exploring the new kinds of experiences and interactions that are made possible by new mediums, such as virtual and augmented reality, and he often finds himself bouncing around ideas and prototypes with friends.
Contact: [email protected] GitHub |