Dan Miller
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Go To Hell


An iOS game developed as an internal project at indiePub by myself and one other developer. [Unreleased]

C#, Unity3D

  • Coded infinite procedurally generated level system that allowed for infinite digging downwards with objects and enemies spawning based on a dynamic weighting system.
  • Worked closely with the art director to optimize the art pipeline and tweak implemented assets for proper pixel alignment.
  • Implemented touch interface UI elements for selecting and equipping characters, buying in-app purchases and adjusting game settings.
  • Created on-device level editing tool for tweaking spawn weight and values that could be linked in to the level progression spawning.







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