Game-related projects and work experiences
Professional Games
WIPThis game was developed by indiePub in correlation with ???.
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Go To HellThis game was developed as an internal project at indiePub by myself and one other developer. The game features an infinite level that allows the player to dig through all nine levels of hell. This game has been temporarily shelved due to company reorganization.
For this game I created an infinite procedurally generated level that used a weighting system for determining spawn rates of multiple power ups, enemies and fluid systems. I also handled a majority of the UI and art implementation working closely with the art director to properly configure the game for iOS resolutions. |
Independent Games
Reign Legend of Godric
This game was developed for mobile platforms by a team I formed with five others and published by Insidious Games LLC, a company I co-founded. The game is a turn-based strategy that consist of a single player story with over 25 levels as well as pass and play multiplayer.
I worked as a programmer and the producer, creating various tools and implementing features such as the chat dialogue and tutorial levels. This project helped me understand some of the challenges of developing for touch devices. I also became familiar with the publishing process through iOS App and Google Play store. [ Official Site | iOS store | Android store ] |
Game Jams
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