Dan Miller
  • My Work
    • XR Prototypes
    • Unity
    • Rise of Captain Longbeard
    • Cyberpong VR
    • Head of The Order
    • ProBuilder
  • About

Head Of The Order


​Head of the Order is a gesture based spell casting game. It was developed with the use of the intel Realsense camera that allows for hand and gesture tracking. The game is a 3D fighting game where you must battle opponents using offensive and defensive spells created with your hands. The game was also deployed around the United States in Bestbuy's intel Experience as a standalone arcade version. 

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Tools: 
 C#, Unity3D, RealSense SDK
Responsibilities:
​I developed multiple AI characters to battle against the player with unique spells and abilities by emulating gestures. I worked on updating the pause menu with new art assets as well as a lookup table for checking what spells were available to the player. Added a best available node system that allowed the AI to teleport and dodge spells in order to scale their difficulty. 
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