Unity — Apple Vision Pro
Unity has worked closely with Apple to offer support for visionOS and PolySpatial, so users can experience their favorite Unity apps on day one taking advantage of the unique features made possible by Apple Vision Pro. As part of the PolySpatial engineering team I worked across multiple areas of focus including core feature development, sample content, and partner development and support. through the early days to Unity supports visionOS through a close partnership with Apple, allowing m is an AR world building app that lets users place content, apply effects, set-up interactivity and film videos. It was developed internally at Unity targeting the millions of users creating content for social media everyday.
As part of the leadership team my role consisted of feature prototyping and development, content development (videos, 3D models, templates), product vision and roadmap planning. I worked on Improving the visual quality by developing unique visual features for augmented reality in collaboration with the rendering and design teams. Reviewed pull requests to land new features, validate development workflows and code quality.
Videos showcasing templates (creation process, object layouts, with interactivity)
Showing the creation process in Gum and a range of videos made using Gum
Dance videos created with Gum, showing off lighting effects and interactivity trigger by body poses
Using stencil recoloring to create unique effects overlayed on the performer and the real world
Onboarding template placement
Showing off an onboarding flow that lets the user place a single avatar element and have a template containing a variety of assets spawn relative to the avatar