Gum is an AR world building app that lets users place content, apply effects, set-up interactivity and film videos. It was developed internally at Unity targeting the millions of users creating content for social media everyday.
As part of the leadership team my role consisted of feature prototyping and development, content development (videos, 3D models, templates), product vision and roadmap planning. I worked on Improving the visual quality by developing unique visual features for augmented reality in collaboration with the rendering and design teams. Reviewed pull requests to land new features, validate development workflows and code quality.
Videos showcasing templates (object layouts with interactivity)
Onboarding template placement