Dan Miller
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Unity Technologies


As a Senior Developer Advocate focusing on XR at Unity I build workshops and applications, give lectures, presentations and have published blogs and articles related to XR development. I work closely with partners of Unity like Google, Oculus, Microsoft and Vuforia to spread knowledge and build games and applications on their platforms. I also work closely with internal teams at Unity like the XR team, Business Development, Solutions Engineering, Product Marketing and Labs.

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Publications

Unity's Handheld AR Ecosystem: AR Foundation, ARCore and ARKit
​How ARCore enables you to create brand new types of user interaction
Getting Started with iPhone X Facetracking in Unity
7 tech trends to watch in industrial VR training

Presentations and Workshops

Thinking beyond a rotation only controller - Samsung Developer Conference
VR Essentials pack - Live stream Unity Technologies
Useful Knowledge of VR Authoring - Unity Developer day Mexico City
Mobile VR Development - Unite Melbourne 2017
Mobile AR in Unity - NASSCOM Game Developers Conference, Hyderabad India
The Future of Content Creation - IBM Index
Realtime Cinematic Production - Montreal International Game Summit
Best Practices for Working with Unity and Magic Leap - L.E.A.P. Con
​Unity GDC 2019 Keynote - AR Foundation
XR Graphics: Delivering the best AR/VR experiences - Unite Copenhagen 2019

XR At Unity: Today, Tomorrow, the Future - FITC Spotlight extended reality
What's new in Unity's AR Foundation - Unite Now 2020



Interviews and Media

Magic Leap Spacebar Series
Forbes : This week in XR : Game Developers Conference Wrap up
Venture Beat : Unity's AR Foundation enables developers to publish AR apps on both iOS and Android
​Pocket Gamer : GDC 2019: Unity AR Foundation ties together ARKit and ARCore development
Blending realities with ARCore Depth API - Deep Dive

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