Dan Miller
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XR Apps and Prototypes

Various applications and prototypes I've worked on for Augmented and Virtual reality

Practical use for AR
A demo showing a practical use case for augmented reality. Showing off how to take an idea and test it out in the space. I used blender, reality converter and apple quick look.

Object Capture AR Demo
A demo showing a variety of physical objects recreated using Apple's object capture. The objects were photographed using the Unity AR Companion app and displayed using an AR app built with AR Foundation.

USDZ Capture files:

Isabelle
Fruit Bowl
Rubber Duck
Lil Questy
Murti

Hand Tracking Demo
A demo showcasing trying on different jewelry and accessories with tracked hands. It's build on top of MRTK-Quest and uses the Oculus Quest hand tracking.

ARKit LiDAR Demo
A demo built with AR Foundation demonstrating how to use the scene reconstruction API from ARKit to classify the different surfaces and place unique objects on them. There's a key to visualize the segmented surfaces with unique colors. 

AR Foundation GDC Demo
Demo used to announce and show off AR Foundation at the Unity 2019 GDC Keynote. Demonstrated how AR is 'just another build platform' for Unity by combining the latest rendering (lightweight render pipeline), DOTS, and platform support. ​

ARKit 3D body tracking recording

An app built on top of ARKit 3.0 body tracking. It captures the users body movements and rotations allowing for replayability in both AR and processing in the Unity editor. In the editor the animation is played back and saved to an animation clip which allows it to be remapped to other 3D characters with matching rigs.


ARKit post processing

An app showing off how to use the Unity post processing stack along with ARKit camera data in order to apply post processing that more accurately matches what the user sees in the camera feed to the digital content.

Picture
Picture

XR Interaction toolkit world interaction demo

A small demo built to show off a variety of different features in the XR Interaction toolkit including UI, navigation, object interaction, snap placements and advance interaction.


Indoor AR navigation

An app showing off how to guide a user to a location with AR. It uses a known starting point in the world. I measured the exact location and distances in order to accurately occlude parts of the experience based on the real office environment.


AR Foundation demos

Various demos and applications used to demonstrate features available in AR Foundation.

multi-platform AR demo that was originally a mobile AR app and ported to a headmounted HMD
basic UX demo included in arfoundation-samples repo. Includes UX animations, feathered plane, animated fading plane and basic object placement
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Tracking position as the user moves and dropping breadcrumbs behind them

ARKit body VFX

Showing off how to use 3D body tracking to trigger VFX.


ARKit object tracking

Demo showing off AR Kit Object tracking capabilities.


Unity MARS California Plants 

A demo built using Unity MARS that showcases the procedural placement capabilities and allows users to select the different plants for more information. Uses various proxy rules and conditions to define how and where the content will be spawned along with how it appears.


Magic leap dragonfly demo

Demo showing off various magic leap features including hand tracking, gesture recognition, spatial mapping and controller tracking.


Danimal Crossing

A VR prototype allowing users to catch bugs with a net, interact with villagers and navigate around the world.


ARCore expirements

Various prototypes built for ARCore to show off some fundamental features and ideas. Originally built for the ARCore Unity update blog.

using the camera feed to paste a 2D capture in 3D
using light estimation to affect gameplay elements in AR
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